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 Total Overdose Review

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Kanchou
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PostSubject: Total Overdose Review   Total Overdose Review EmptyMon 09 Aug 2010, 1:11 am

Total Overdose or Total Overdose: A Gunslinger's Tale in Mexico (As known in USA) is an action game based on guns and wars...

Pictures of The Game

Total Overdose Review 9763d61930

Total Overdose Review TotalOverdoseDemo

Total Overdose Review E795fdce87

Total Overdose Review TotalOverdose

Gameplay Video



The Good

Total Overdose Review Icon_arrow A lot of shooting and a lot of action
Total Overdose Review Icon_arrow Extremely insane special movies
Total Overdose Review Icon_arrow Delightfully rough-and-tumble soundtrack

The Bad

Total Overdose Review Icon_arrow Brain-Dead Storyline
Total Overdose Review Icon_arrow Mostly repetitive missions are made less so only by how easy and brief the whole game is
Total Overdose Review Icon_arrow Lots of glitches and bugs, and bad graphics
Total Overdose Review Icon_arrow Not enough ammo for the weapons
Total Overdose Review Icon_arrow Swearings and bad words

Full Review



Rarely has a game reveled in its own crapulence the way that Total
Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a
stylish, violent third-person shooter to the height of hyperactive
instability, Total Overdose is an all-out celebration of all things gun.
Bullets fly with reckless abandon, bodies pile up to an almost alarming
degree, and all the while you're pulling off the kinds of acrobatic
maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also
all been done before. From playing Total Overdose, you get the feeling
that the developers at Deadline Games had an awful lot of affection for
the Grand Theft Auto and Max Payne games and that they may have watched
one too many Robert Rodriguez movies late at night. That's because the
main character plays just like Max Payne, the world around him operates
just like the one in Grand Theft Auto, and the storyline plays out like a
script Rodriguez might have written early in his career, before he knew
what he was doing. Because it's made up of so many familiar parts,
action game fans ought to be able to settle in and blast their ways
through Total Overdose's relatively brief campaign with reasonable
levels of enjoyment. Just be prepared for one extremely cheesy ride, and
to sift through a few serious flaws as well.

The story of Total Overdose is cut from the kind of
heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era
action films. Ramiro Cruz is an ex-convict and all-around screwup. His
twin brother works for the DEA. Ramiro's twin is injured while working
undercover, right as he's about to get in with some rather powerful drug
lords down in Mexico. In a twist that plays like a vaquero movie
version of the Anthony Hopkins/Chris Rock vehicle Bad Company,
Ramiro is brought in to replace his brother so he can get in with the
shady dealers. About a billion bullets, bodies, and busts later, you're
dealing with crooked DEA agents, big-time drug deals, and a revenge plot
about who really killed Ramiro's former-DEA-agent father. None of this
means a thing, mind you. The plot here is merely a vehicle for you to
get out and start shooting things. What little storyline exists here is
largely turned irrelevant by the incredibly cheesy voice acting and
writing, so there's no real opportunity to care about any of these
people. But that suits the game just fine, since you'll be too busy
killing everybody to bother caring about them.

What makes Total Overdose more than just another dull shoot-'em-up is
the ludicrousness of its action. There isn't a kilo of realism to be
found anywhere in this game...a fact flaunted at every opportunity by
the insane acrobatic moves Ramiro can pull off for seemingly no reason
other than because they're fun. Like Max Payne, Ramiro can shoot-dodge
in bullet time while pumping tons of rounds into bad guys within a split
second's time, all the while bouncing off walls and spinning around
like a man possessed. These moves all play into a points rating that
judges the different maneuvers you pull off and earns you points you'll
need to complete missions. It's a neat system, but it's hindered by the
most obnoxious aspect of the game, which (oddly enough) is the naming
system for said moves. Moves are named the cheesiest things possible,
like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll
hear the words "spicy move" so often throughout the game that after a
while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given
plenty of different weapons with varying degrees of effectiveness. Fully
automatic guns pump more rounds, but they also lack accuracy. Pistols
are accurate, but they lack punch. Assault rifles tend to offer the best
of both worlds. Rocket and grenade launchers? Well, you can imagine the
level of destruction they inflict. If there's any complaint to be made
here, it's that you often get the short shrift on ammo. There are
upgrades you can earn throughout to give each gun type more available
ammo. But even then, in a game this silly--where it's all about highly
unrealistic action--you'd think the developer might have been a touch
more generous with the ammunition. As it is, it's far too easy to run
out of ammo for all guns very quickly, forcing you to constantly run
around to pick up weapons off fallen enemies, which can be a risky
affair in the middle of a firefight.

Ramiro can also earn a number of wacky special moves that border on
comedic. Simply press a button and one of several select moves will
occur, ranging from a kooky jumping spin move with dual Uzis blazing, to
the appearance of an angry Mexican wrestler who will aid you by
attacking any nearby enemies. Don't question it, because you'll
absolutely despise this game if you try to put much thought into it. If
you're willing to roll with the crazy Mexican wrestlers, the exploding
piƱatas, and the move called "El Mariachi," which straight-up gives you
the Antonio Banderas-style "guns in the guitar cases" from the titular
Robert Rodriguez film (though they should have called it "Desperado,"
since that's the actual film the move is from), Total Overdose can be a
hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of
work though, because it fails miserably in this regard. The enemy
artificial intelligence borders on damaged. Bad guys will sometimes run
around in circles, shooting at nothing in particular, or they'll get
stuck in parts of the scenery. The only time they're at all hard is when
there are just too many of them, and even then you can enact the game's
"rewind" feature to just reverse time back a few seconds to avoid
whatever bullet killed you a moment ago. Ramiro's special moves can also
be abused to almost depressing levels. All it takes is one bout of El
Mariachi to blow away just about any boss, without taking any damage
yourself. Not that you need to cheat like this, since most bosses can be
beaten just as easily with some nifty shoot dodging, but even still,
exploits like this are prevalent throughout the game.

Total Overdose's Grand Theft Auto inspirations come from the vision of
Mexico that the developer has created for you to play around in. The
city you work in is largely open-ended, with plenty of pedestrians,
ancillary traffic, buildings, and multiple locales, which unfortunately
can't be jumped to without some load times. Additionally, these
locations are also often difficult to find, since the in-game map is
absolute garbage. As you wander around, you can look around for hidden
bonuses and items, or you can just shoot the hell out of anyone who
crosses your path. Unlike in GTA, though, there are really no
consequences for your actions. Some cops might show up, but that's as
far as it escalates, which effectively turns the process into a pretty
dull affair. You get your missions by driving to icons located on the
aforementioned terrible map, though it's at least good enough to denote
the difference between a story mission and a side mission.

Side missions are mostly secondary and optional, though there are a few
instances where you'll be required to do one or two side missions before
the next story mission is available. Most of these are pretty simple
"kill everyone in sight," checkpoint race, or "blow up a few burrito
carts filled with cocaine" types of things, but they're fun enough for
what they need to be. The story missions are longer and much more
involved, often with multiple sections and plenty of heavy combat
against drug runners, border patrol officers, and just about anyone else
who might cross your path. The game is absolutely rife with save
points, though, so you'll almost never find yourself having to repeat a
lengthy section of the game. However, in the rare instance that you do,
it's super-annoying.
There are also plenty of vehicles in the game, and they easily represent
the least fun you'll have with any aspect of the gameplay. The cars
handle in a very squirrelly manner, like the General Lee on a greased
hockey rink or something. Fortunately, apart from the occasional
checkpoint race, it's rare that you'll have to drive for more than a
short distance. Often, cars are simply an optional means to an end,
rather than a required piece of equipment for a mission. That's good,
because if you had to drive for long bouts with these absolutely
atrocious driving physics, you'd break the disc in half before you got
anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly
good-looking game. The character models are drab and blocky, and they
don't animate as smoothly as they ought to. The rare exceptions are the
style moves, but even they can be occasionally weird-looking. The cities
are better-looking, and there are plenty of colorful set pieces
decorating the background. However, the things going on in the
background are frequently ugly. People dive out of the way of cars that
aren't anywhere near them, cars will sometimes drive onto pieces of the
scenery and get stuck there, and all manner of other little crazy
glitches will go on--especially if you're involved in gunplay. The three
versions of the game are all comparable, with only the PlayStation 2's
lackluster frame rate setting it a notch or two lower than the rest. The
PC game also does have a tendency to chug a bit, but it's marginal at
most.




The game's sound manages to be both better and worse all at once. The
voice acting, as mentioned before, is awful, though perhaps
intentionally so. All the dialogue is terribly cheesy, and the actors
ham it up to the nth degree. The credits list a number of Latino actors
as playing the parts here, but most of them overdo the accents and slang
so ludicrously that it all sounds forced and poorly stereotyped.
However, the soundtrack is, in a word, tough. Featuring a smattering of
songs from Latino rap group Delinquent Habits and Mexico City rap-metal
group Molotov, the music complements the hard-edged tone of the game
perfectly. What's more, a number of action sequences kick in with random
bits of traditional flamenco guitars and upbeat mariachi tunes.
Surprisingly, the jauntiness of these tracks sets a delightfully comedic
contrast to the shooting, and it just plain works. The sound effects
for the weapons, explosions, and whatnot are all effective enough, so
you won't get any shortage of thunderous booms and bullet-riddled
screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most
people shouldn't buy it, as it's far too short, too patently ridiculous,
and too weak outside of its combat to be worth the money. Conversely,
the game's utterly ludicrous nature makes for a fairly entertaining ride
at times, and the shooting can be quite fun. Shooter fans on the hunt
for something brainless and easy, but with lots of stylish gunplay,
should certainly rent Total Overdose just to see how bananas the whole
thing is. Those with slightly more-discerning tastes ought to just leave
well enough alone and look elsewhere for their needs.

Sources:


Total Overdose Review Icon_exclaim Main information and full review Total Overdose Review Icon_arrow [You must be registered and logged in to see this link.]
Total Overdose Review Icon_exclaim Pictures found through google.com
Total Overdose Review Icon_exclaim Gameplay video found through youtube.com


Last edited by Kanchou on Sun 26 Sep 2010, 11:05 pm; edited 5 times in total
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PostSubject: Re: Total Overdose Review   Total Overdose Review EmptyMon 09 Aug 2010, 10:38 am

seems a good game
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Kanchou
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PostSubject: Re: Total Overdose Review   Total Overdose Review EmptyMon 09 Aug 2010, 2:04 pm

Well, rating at gamespot is 6.7/10...
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PostSubject: Re: Total Overdose Review   Total Overdose Review EmptySat 25 Sep 2010, 10:46 am

wow great one ..is it same as GTA Vice City ?
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Kanchou
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PostSubject: Re: Total Overdose Review   Total Overdose Review EmptySun 26 Sep 2010, 11:05 pm

Not really Laughing

Gameplay video added Wink
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